SET UP
30 cups, 4-5 Balls
15 cups per teamNormal table. Just enough room for 15 cup game. Layout is a 3X5 grid.
2 balls will work. We recommend 4-5 for smoother game play.
4 beers
Don't worry game play adds more.Even pours, lay the cups out neatly. Don't worry the gameplay incorporates more drinking.
PICK YOUR CHARACTER
This is the fun part.Before anything pick your character. There are several classes you can pick from that have special rules that help your team win.
Which legend will you be?
RULES
YOUR LEVEL IS BASED ON HOW MANY CUPS YOU HAVE MADE
LEVEL 1 - one cup made
LEVEL 2 - THREE CUPS made
LEVEL 3 - FIVE CUPS MADE
start at level 0 every game.
BEER PONG, SORTA
You know the rules.Forget all the ball backs, same cup rules.
Pull made cups immediately.
Elbow rule. Bounces can happen but they are swat-able.
Be the first to make all your opponents cups and you WIN.
THE LAST CUP
Victory is eternal glory.No rebuttals. No whining. Just winning.
The last cup is immune to all abilities, powers, and class affects.
Must be made the old fashioned way with a basic single attack.
GLORY!
HOW THE TURN WORKS
Pre-Attack & Post-AttackEvery player gets one ball throw a turn we call this a basic attack.
Your character abilities might have you do things before you throw or after you throw.
Think strategy!
CLASS ABILITIES
Here is a visual breakdown to make impaired life easy.You can use this ability at any time.
You must use this ability at specific times.
You can only use this ability once per turn.
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DEMON
Level 1
BLACK MAGIC
Whenever you or your team mate makes a cup, you may choose which cup to take out of play. Whenever an opponent makes a cup you may choose which cup comes out of play. Keep the board favorable for yourself, and complicated for them.
Level 2
RESSURECTION
At anytime you can trade in five dead cups for a fresh new cup. Put it where ever you want, you can only do this 3 times a game.
Level 3
ZOMBIE
Whenever you make a cup you may add it to play on your side of the board.
PALADIN
Level 1
HOLY SHIELD
Once a game, at anytime, you can take three empty cups and place them obstructively where ever you want. They are blocking shields. Opponents must hit them directly (no bounces) to remove them permanently.
Level 2
PRAYER
Whenever you make a cup with your regular attack, choose an opponent. That person takes their next basic attack on their knees.
Level 3
DIVINE INTERVENTION
Whenever an opponent makes a cup you get a chance to try and make one of theirs. If you make any cup, their attack is negated.
WIZARD
Level 1
POLYMORPH
Once a turn you may rearrange a cup on the opponents side. The cup must be touching another cup or group of cups, and its new position must be touching the same cup or groups of cups. Plan carefully, islands will both help and hurt you.
Level 2
LONELY ISLAND
If you make any of your opponents standalone cups (cups which are not touching any other cups), it counts as two. Beware of those lonely stragglers.
Level 3
HANG OVER
Opponents may no longer swat at your bounced balls. And the elbow rule does not apply to you. Dunk it. Your friends will hate you but it will be epic!
WARRIOR
Level 1
SMASH
Whenever your team mate makes a cup on their basic non special throw. You can shoot to make the same cup. if you make it it counts as 3.
Level 2
DUAL WIELD
You may throw two balls each turn. Either two at the same time with the same hand same time. Or one with each hand. If you are ambidextrous, I guess you just hit the jackpot.
Level 3
CHUGGERNAUT
Whenever you make a cup. You get an extra ball. You can shoot it with either hand. It's shoot until you miss all day!
ROGUE
Level 1
TRAP CUP
At level one. Once per game. The first cup made by your opponent becomes your trap cup. Mark it somehow. Each turn before either of your opponent shoots. You may put that cup anywhere. If they make that cup, it's a trap! They owe you one cup. The trap cup is not an actual cup in play it's just a way to punish their short shots or bad accuracy.
Level 2
SNEAK SHOT
Pick a word. That is your sneak attack word. Give your self a ball. That is your sneak ball. At anytime you may yell your sneak word and shoot. This shot can be swatted by opponents with no penalty. If you miss go pick up it up, it's your ball.
Level 3
HOSTAGE
As soon as you turn level 3 pick an opponent. That person stops everything and comes on your team. This person is stuck on your team until they pay the exit fee of one cup made. No abilities can be used during this time. Just one throw a turn until they pay the price.
RANGER
Level 1
CALLED SHOT, SHOT SHOT SHOT SHOT SHOT EVERYBODY
Any time you shoot your basic attack you can call your shot. Pick a specific cup to make. If you make it your opponents remove an extra cup. Bullseye!
Level 2
LOADED QUIVER
You are given two extra balls. You can shoot them as a basic attack anytime during your turn. They are non replenish-able and are ineligible for any bonus from any ability or power, they are just two extra basic attacks.
Level 3
POWER HOUR (...well 0.00416667 of it)
One time only. You can pause the game. Get a stopwatch out on your cell phone. You have 20 seconds to shoot and recover your own ball as many times as you can. You may use your loaded quiver balls if available. Your team mate can help you recover balls. RUN RUN RUN.
NINJA
Level 1
SHURIKEN
If you can catch a missed ball before it hits the ground or table, you can throw it at your opponents if you hit them they owe you one cup. If you miss you owe one cup.
Level 2
NINJA VANISH
Your opponents now have to catch your missed balls that come off of the cups otherwise they have to choose one team member to shoot their next shot of any kind with their eyes closed.
Level 3
KARATE CHOP
If your attacks hit the cup at all before a bounce, you may keep shooting until you completely miss.